3d Model Created in Blender

During the last few weekends I’ve been clearing out old files and downloads that had accumulated over time. While it would’ve be great to keep most of everything, I needed the space. Even with a few terabytes of space, it’s easy to run out. During one of my clean up sessions, I found a model I was working on from a couple of years ago when I was doing a lot of Blender 3D work. It was a character test model based on Little Big Planet’s main character. This month I’m working with After Effects and will most likely be working with Blender again. It should be fun.

Arduino, Raspberry PI and Python


An Arduino demo is being held at a nearby location. I want to go and see what the presenters have and see if I can pick their brain a bit more! I already have a couple of books on Arduino and will get a chance to see what others are making.

It would be great if they had one for Raspberry Pi as well because I know Python can be used with Raspberry Pi. Now that would be cool.

Blast from the Past Animation

I’ve been doing more video work lately and wanted to start posting some of it on my YouTube channel. This was one of my first posts from long ago. Ah yes, good times.

The models were created using Animation Master and the textures were either scanned or generated by me. The floor was part of the program as a default. Lighting the scene was easy as at the time, there was a program that I used that generated an amazing skybox.
Nowadays, I’ve been using blender. I’ll post up some blender tutorials when I can. I made them a couple of years ago and just recently decided to release them for reference.

Photon Multiplayer Game – Updated Page


During the holidays, I updated the Photon multiplayer game page. This proof of concept now includes a desktop download for Mac and Windows as some browsers will not allow download of the Unity plugin. It’s the first build and still in development, but I’ve got most of the issues sorted out.

Try it out and let me know what you guys think!

Photon Server Tutorial – How to replace the demo worker in PUN

I’ve been a huge fan of Unity and have been using the Photon Multiplayer Realtime Server. Around 2011, I started doing Photon Server installs and it’s helped me a learn a lot about the details of multiplayer servers. My next project will be doing an integration with a JS based game framework. Not sure how that will go, but I’ve learned enough to be able to make anything work together.

This tutorial using PUN version of Photon. It makes it much easier to create a multiplayer game. Have a look at my sample that currently runs in a browser. At some point, I will create a desktop version.

Today’s Goodness – Python Book

Python Programming

I thought I had lost this book and just wrote it off to me being unaware. As it turns out, I had tucked it away in a bookshelf of older books and didn’t take note. I’m going to be reading this during the holiday and see what snippets and gems I can find. For now, I’m thinking of posting up some Python tutorials for my own reference.


HTML5 & CSS3 Readiness

html4 css chart

Need to know what browsers are compatible with HTML5 & CSS3 along with other functional details based on the year? Well this handy dandy chart created by Paul Irish and Divya Manian just does that. Pretty sweet too.

Check it out at http://html5readiness.com/

PHP – Mobile Detect

Query mobile

What a sweet gem I found! It’s at http://mobiledetect.net/. This will detect or figure out what device the visiting guest is using. Great for responsive design projects, although, Bootstrap can handle that too.

Unity3D Multiplayer Game

Game by James Tadeo

This is an ongoing personal project I work on when I need a bit of fun and sanity. Here’s the link to the test page where the game currently lives. I update it now and again. I also built a custom REST API for the scoreboard and integration with a CMS database.

Photon Server Tutorial – How to Install PUN (Photon Unity Networking Plugin)

A quick video to people started with Unity and Photon. Using PUN (Photon Unity Networking) has made multi-player game dev so much easier to implement. I remember when I was trying to wrap my head around Raknet* and the tons of hours I spent on it. This makes it a breeze.



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