Roll in the dough and rack up the cash! Remember that time is money and money buys you time. I produced this iOS game app a couple of years ago and will be redesigning it.
Tilt your phone left or right to make the pig move. Roll over everything to get points and power ups, but avoid all the credit cards. Especially the red one.
I produced the art and design based on a few sketches I had from several years ago. I would draw these little piggy pics and it seemed like a good starting point for a game.
I wanted to give a painterly effect to the game vs. the super crisp digital lines one would normally find in vector art. This project didn’t really have a deadline so I was able to enjoy the process of producing the art. Most if not all of the art I produce always start off as initial sketches.
Tell your friends. Invite them over to test out the game using the TestFlightApps.com service at http://bit.ly/qnGhx9.
One of the projects I worked on in the past used OpenSceneGraph. OSG allows your to create simulations for games, VR, virtual spaces, walk-throughs and just about anything that requires a 3D scene. It is versatile and open source. It runs in both Windows and OSX. It runs on other platforms too but those are the ones I work with on a daily basis. You can check out the site at http://www.openscenegraph.org to get access to their documentation, downloads and examples. If you are not experienced with wading through docs, it’s hard to know where to start and a few times I found myself losing my place as I clicked around for info.
In terms of definitive sources of info there is a book by Xuelei Qian that gives you a very good step through on how to work with OSG. Within the first hour I was able to downoad, install and start using the OSG program. The samples, while simple gave me enough to go by. I guess you could compare it to the standard “Hello World”. I could use my imagination to see what I could personally make. By hour 7 you will feel comfortable enough to try a personal project. The book is well paced for someone who is starting out. It doesn’t assume too much on the part of the user and is a gentle intro to OSG. The book covers the basis for starting the right way with OSG. Here’s a link for OpenSceneGraph 3.0: A Beginner’s Guide.
I think what’s great about OSG is the potential to pack it into other applications. Maybe even mobile apps? From what I understand this is already being done but I’m not sure if it’s still active. Check out this initiative at http://www.imrc.kist.re.kr/wiki/Mobile_OSG.
I’m not sure to what extent it’s been tested or available, but it looks very promising. I think there is an svn trunk available. If anyone has worked with it, please do chime in.