Multiplayer game proof of concept made with Unity. Snowball Frenzy Updated Jan 12-15. | Check out my Web Design and sample work at www.jtadeo.com.
The video above shows some of the base functions created for the Snowball Frenzy multiplayer proof of concept.
This requires the Unity plugin. Some versions of Chrome may not support the plugin. Safari, as of December 2014 supports the Unity Plugin. So, I've got that going for my game.
Quick install and ready to go. Just download, unzip, double click and connect. Be sure to visit often to get the most recent version. Otherwise, things will get a bit funky. Download the 32-bit version here.
Quick install and ready to go but this download is the Mac version. Download, unzip, and double click. Check back for the most recent download version of Snowball Frenzy!
The player moves by pressing the keys W,A,S,D on your keyboard. You can also use the arrows keys on your keyboard if you have them. GET POINTS by picking up the spheres, cubes, and capsules for points.
Press L to throw a snowball(s).
Press the SPACE bar to jump.
GO FASTER! Press the SHIFT key whilst pressing one of the WASD keys to run.
Games are 90 seconds each. See who can get the highest points! After the game, your score gets entered into the universal leaderboard.
Oh yeah, and dat music? Sorry, it was all I could find at the moment. It's temporary...lol...~James
This is a list of what I'd like to add or fix in the game (not in order of priority). At this time, the main functions are working.
I'm working on this when I get the time. This multiplayer has been in production for a while as I originally started using the original Unity networking functions. Then I switched over to Photon. I had to re-code a lot of the networking functions.
Items below are done in addition to the foundational code, assets, images, and files. As of November 2014, these are the ones I've completed. There are others that were completed but were not included in the list below.